![]() We hope this website becomes a new focal point for the Vulkan community and improves the Vulkan development experience for both new and experienced developers. If you have a Vulkan project that you would like to let us know about, please use the linked form on the Made with Vulkan page above the showcase. There is also now a dedicated “Made with Vulkan” showcase which is a living list of Vulkan content and reveals just how powerful and versatile the API is. As such you’ll notice much more prominent use of imagery across the site that will be updated as time goes on and new content is available. Vulkan is enjoying a boom in adoption by world class developers and we want to make sure we are showcasing this exciting content to our visitors. This is a huge improvement and it let’s developers discover new tools or quickly find their go to favorites. #OPENGL 4.3 VS RADEON R6 GRAPHICS SERIES#The new site has a whole page dedicated to Vulkan tools and support, giving developers access to SDKs, profilers, debuggers, libraries, language bindings, game engines and frameworks all easy to navigate to through a series of quick buttons. If you need the Vulkan Specification, SDK or Guide you can just jump straight there, no digging needed. With this in mind, each page has buttons in the banner leading straight to the most essential and popular resources. Our primary goal with the new site was to place key resources prominently to allow developers to quickly and easily find what they need. The new website allows us to gather all these currently disparate internal and community resources in a single, easily navigable place. The old website performed that role admirably, but Vulkan has come a long way and we now have a large and increasing amount of tools, libraries, educational material, and news to showcase that a single page website cannot handle. The original Vulkan website was designed for the launch of a cutting edge new API that would, initially, have limited official materials and community content. Don’t worry, Vulkan is still maintained and owned by The Khronos Group we just felt that it had outgrown its old website now that it has been five years since the Vulkan 1.0 launch. It has been a while in the making but we are very excited to launch the new Vulkan website to the community. Blu Ray 3DĪPIs supported, including particular versions of those APIs.The Vulkan website has a new home and look! This information will prove useful if you need some particular technology for your purposes. ![]() One Dual Link DVI-I, One Dual Link DVI-D, One HDMI, One DisplayPort OEM manufacturers may change the number and type of output ports, while for notebook cards availability of certain video outputs ports depends on the laptop model rather than on the card itself. As a rule, data in this section is precise only for desktop reference ones (so-called Founders Edition for NVIDIA chips). Types and number of video connectors present on the reviewed GPUs. Note that GPUs integrated into processors have no dedicated VRAM and use a shared part of system RAM. Parameters of memory installed: its type, size, bus, clock and resulting bandwidth. ![]() For desktop video cards it's interface and bus (motherboard compatibility), additional power connectors (power supply compatibility). ![]() Useful when choosing a future computer configuration or upgrading an existing one. Information on compatibility with other computer components. Pipelines / CUDA coresĬompatibility, dimensions and requirements Note that power consumption of some graphics cards can well exceed their nominal TDP, especially when overclocked. These parameters indirectly speak of performance, but for precise assessment you have to consider their benchmark and gaming test results. General performance parameters such as number of shaders, GPU core base clock and boost clock speeds, manufacturing process, texturing and calculation speed. ![]()
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